Interactive Space as a Signal Processing Device

Paper


Boychenko, K.V., Rivory, J., Boychenko, I.V. and Kudryashova, A. Yu.. 2020. "Interactive Space as a Signal Processing Device ." 2020 Systems of Signal Synchronization, Generating and Processing in Telecommunications (SYNCHROINFO). Svetlogorsk, Russia 01 - 03 Jul 2020 United States. IEEE (Institute of Electrical and Electronics Engineers). https://doi.org/10.1109/SYNCHROINFO49631.2020.9166033
Paper/Presentation Title

Interactive Space as a Signal Processing Device

Presentation TypePaper
AuthorsBoychenko, K.V., Rivory, J., Boychenko, I.V. and Kudryashova, A. Yu.
Journal or Proceedings TitleProceedings of 020 Systems of Signal Synchronization, Generating and Processing in Telecommunications (SYNCHROINFO)
Number of Pages6
Year2020
PublisherIEEE (Institute of Electrical and Electronics Engineers)
Place of PublicationUnited States
ISBN9781728160726
Digital Object Identifier (DOI)https://doi.org/10.1109/SYNCHROINFO49631.2020.9166033
Web Address (URL) of Paperhttps://ieeexplore.ieee.org/abstract/document/9166033
Web Address (URL) of Conference Proceedingshttps://ieeexplore.ieee.org/xpl/conhome/9158403/proceeding
Conference/Event2020 Systems of Signal Synchronization, Generating and Processing in Telecommunications (SYNCHROINFO)
Event Details
2020 Systems of Signal Synchronization, Generating and Processing in Telecommunications (SYNCHROINFO)
Delivery
In person
Event Date
01 to end of 03 Jul 2020
Event Location
Svetlogorsk, Russia
Abstract

Interactive properties allow the space to gain new computational qualities, becoming the driving force of people's communication with each other within the space and with the space itself via signal exchange. Interactive environment and users communicate in real time, defining further modes of this interaction and shaping common experience. This paper investigates fundamental and applied questions of sensorial response integration into spatial communication between human and non-human components within interactive experience. As a methodology full scale interactive prototype has been used as a proof of concept to test and assign various types of spatial signals effects on visitors and the degree of their responsiveness and engagement, explaining efficiency of various ways of communication between humans and the interactive environment. Tested interactive space demonstrates quality of both embodied deliberation and the variety and complexity of the socially enabling, spatially embodied situations that this built environment generates.

Keywordssignal processing; interaction; communication; computation; pace
Contains Sensitive ContentDoes not contain sensitive content
ANZSRC Field of Research 2020460707. Sound and music computing
Public Notes

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Byline AffiliationsUniversity of Queensland
Moscow Technical University of Communications and Informatics, Russia
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https://research.usq.edu.au/item/z5541/interactive-space-as-a-signal-processing-device

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