360502. Computer gaming and animation


Title360502. Computer gaming and animation
Parent3605. Screen and digital media

Latest research outputs

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AnatoMe - Personal Mixed Reality Experience of the Hand and Lower Arm
Carter, Chris, Carter, Justin and Hugo, Honor. 2021. AnatoMe - Personal Mixed Reality Experience of the Hand and Lower Arm. Sunshine Coast, Queensland.

Digital creative work

Human-Machine Connection
Carter, Chris, Ward, Alistair and Mohr, Steven. 2022. Human-Machine Connection. Ipswich, Queensland.

Digital creative work

Aardman Animations: Beyond Stop-Motion by Annabelle Honess Roe
Carter, Chris. 2022. "Aardman Animations: Beyond Stop-Motion by Annabelle Honess Roe." Animation: an interdisciplinary journal. 17 (1), pp. 144-146. https://doi.org/10.1177/17468477221085419

Book review

Inertia creeps: re-inventing Creative Arts programs after COVID
Carter, Chris and Batorowicz, Beata. 2021. "Inertia creeps: re-inventing Creative Arts programs after COVID." NiTRO: Creative Matters. 38.

Article

The Queens of Animation: The Untold Story of the Women Who Transformed the World of Disney and Made Cinematic History by Nathalia Holt
Carter, Chris and Carter, Michelle. 2021. "The Queens of Animation: The Untold Story of the Women Who Transformed the World of Disney and Made Cinematic History by Nathalia Holt." Animation: an interdisciplinary journal. 16 (1-2), pp. 98-1010. https://doi.org/10.1177/17468477211025668

Book review

Alt-AR
Monley, Tim, Carter, Justin and Carter, Chris. 2021. Alt-AR. Brisbane 06 - 23 May 2021

Play/Drama/Theatre

Positive Influence Dominating Set Games
Wang, Guangyuan, Wang, Hua, Tao, Xiaohui, Zhang, Ji, Yi, Xun and Yong, Jianming. 2014. "Positive Influence Dominating Set Games." Hou, Jiang-Liang, Trappey, Amy J. C., Wu, Chien-Wei, Chang, Kuo-Hao, Liao, Chuing-Shou, Shen, Wei-Ming, Barthes, Jean-Paul and Luo, Jun-Zhou (ed.) 18th IEEE International Conference on Computer Supported Cooperative Work in Design (CSCWD 2014). Hsinchu, Taiwan 21 - 23 May 2014 United States. https://doi.org/10.1109/CSCWD.2014.6846890

Paper

Gamergate and the bodice-ripper have little in common, with respect
Ostini, Jenny. 2015. "Gamergate and the bodice-ripper have little in common, with respect ." The Conversation. 6 February 2015, pp. 1-4.

Blog

Simulating the kinematics and motions of robotic manipulators using 3D game development tools
Cubero, Samuel N. and Billingsley, John. 2013. "Simulating the kinematics and motions of robotic manipulators using 3D game development tools." Eroglu, Aylin K., Turhan, Cigdem, Erden, Zuhal and Erden, Abdulkadir (ed.) 20th Annual International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2013). Ankara, Turkey 18 - 20 Sep 2013 United States.

Paper

Animations as a tool for enhancing teaching and learning outcomes in civil engineering courses
Aravinthan, Vasantha and Worden, John. 2010. "Animations as a tool for enhancing teaching and learning outcomes in civil engineering courses." Richards, Larry (ed.) 40th Annual Frontiers in Education Conference (FIE 2010): Celebrating 40 Years of Innovation. Virginia, United States 27 - 30 Oct 2010 Champaign, IL. United States. https://doi.org/10.1109/FIE.2010.5673337

Paper

Algorithms for core stability, core largeness, exactness, and extendability of flow games
Fang, Qizhi, Fleischer, Rudolf, Li, Jian and Sun, Xiaoxun. 2010. "Algorithms for core stability, core largeness, exactness, and extendability of flow games ." Frontiers of Mathematics in China. 5 (1), pp. 47-63. https://doi.org/10.1007/s11464-009-0048-y

Article

Learning from computer games: literacy learning in a virtual world
Henderson, Robyn. 2010. "Learning from computer games: literacy learning in a virtual world." Pullen, Darren Lee, Gitsaki, Christina and Baguley, Margaret (ed.) Technoliteracy, discourse, and social practice: frameworks and applications in the digital age. Hershey, PA, United States. IGI Global. pp. 232-249

Edited book (chapter)

Escape alive
Baillie-de Byl, Penny, Nielsen, Matthew, Clancy, Sean and Flannery, Michael. 2009. Escape alive. Toowoomba, Australia. University of Southern Queensland.

Software