Clancy, Sean, Nielsen, Matthew, Baillie-de Byl, Penny and Quinn, Andrea. 2009. Facilitate this. Toowoomba, Australia. University of Southern Queensland.
|Creators||Clancy, Sean (Author), Nielsen, Matthew (Author), Baillie-de Byl, Penny (Author) and Quinn, Andrea (Author)|
|Publisher||University of Southern Queensland|
|Place of Publication||Toowoomba, Australia|
|Web Address (URL)||http://www.usq.edu.au/users/albion/projects/web3d/|
This computer software simulates a group facilitation session in which the user is required to select actions to balance interaction among group members.
|Keywords||Facilitate This is a serious game that teaches undergraduate psychology students how to effectively facilitate a group therapy session. (for example, accident victims). It incorporates a complex artificial intelligence system to keep the conversation realistic. Part of the 'Alive Project' at USQ.|
|ANZSRC Field of Research 2020||461299. Software engineering not elsewhere classified|
|470108. Organisational, interpersonal and intercultural communication|
|520399. Clinical and health psychology not elsewhere classified|
File reproduced in accordance with the copyright policy of the publisher/author.
|Byline Affiliations||Sustainable Business Management and Improvement|
|School of Creative Arts|
|Centre for Research in Transformative Pedagogies|
|Department of Psychology|
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