Influence of prior knowledge of exercise duration on pacing strategies during game-based activities
Article
Article Title | Influence of prior knowledge of exercise duration on pacing strategies during game-based activities |
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ERA Journal ID | 40358 |
Article Category | Article |
Authors | Gabbett, Tim J. (Author), Walker, Ben (Author) and Walker, Shane (Author) |
Journal Title | International Journal of Sports Physiology and Performance |
Journal Citation | 10 (3), pp. 298-304 |
Number of Pages | 7 |
Year | 2015 |
Publisher | Human Kinetics Publishers |
Place of Publication | United States |
ISSN | 1555-0265 |
1555-0273 | |
Digital Object Identifier (DOI) | https://doi.org/10.1123/ijspp.2013-0543 |
Web Address (URL) | http://content.ebscohost.com/ContentServer.asp?T=P&P=AN&K=101756125&S=R&D=s3h&EbscoContent=dGJyMMvl7ESeqLc4y9f3OLCmr0%2BeqLBSs624S7KWxWXS&ContentCustomer=dGJyMPPn833j5LmF39%2FsU%2BPe7Yvy |
Abstract | Purpose: To investigate the influence of prior knowledge of exercise duration on the pacing strategies employed during game-based activities. Methods: Twelve semiprofessional team-sport athletes (mean ± SD age 22.8 ± 2.1 y) participated in this study. Players performed 3 small-sided games in random order. In one condition (Control), players were informed that they would play the small-sided game for 12 min and then completed the 12-min game. In a 2nd condition (Deception), players were told that they would play the small-sided game for 6 minutes, but after completing the 6-min game, they were asked to complete another 6 min. In a 3rd condition (Unknown), players were not told how long they would be required to play the small-sided game, but the activity was terminated after 12 min. Movement was recorded using a GPS unit sampling at 10 Hz. Post hoc inspection of video footage was undertaken to count the number of possessions and the number and quality of disposals. Results: Higher initial intensities were observed in the Deception (130.6 ± 3.3 m/min) and Unknown (129.3 ± 2.4 m/min) conditions than the Control condition (123.3 ± 3.4 m/min). Greater amounts of high-speed running occurred during the initial phases of the Deception condition, and more low-speed activity occurred during the Unknown condition. A moderately greater number of total skill involvements occurred in the Unknown condition than the Control condition. Conclusions: These findings suggest that during game-based activities, players alter their pacing strategy based on the anticipated endpoint of the exercise bout. |
Keywords | activity profiles; anticipation; intermittent exercise; perceived effort; team sport; adult; anticipation, psychological; athletic performance; football; geographic information systems; humans; male; motor skills; perception; physical exertion; running; task performance and analysis; time factors; young adult |
ANZSRC Field of Research 2020 | 420799. Sports science and exercise not elsewhere classified |
Public Notes | Files associated with this item cannot be displayed due to copyright restrictions. |
Byline Affiliations | Australian Catholic University |
Ipswich Jets Rugby League Football Club, Australia | |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q43qy/influence-of-prior-knowledge-of-exercise-duration-on-pacing-strategies-during-game-based-activities
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