The Remediation of Nosferatu: exploring transmedia experiences
Paper
Paper/Presentation Title | The Remediation of Nosferatu: exploring transmedia experiences |
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Presentation Type | Paper |
Authors | Ghellal, Sabiha (Author), Morrison, Ann (Author), Hassenzahl, Marc (Author) and Schaufler, Benjamin (Author) |
Journal or Proceedings Title | Proceedings of the 2014 ACM Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2014) |
ERA Conference ID | 42709 |
Number of Pages | 10 |
Year | 2014 |
Place of Publication | New York, NY, USA |
ISBN | 9781450329026 |
Digital Object Identifier (DOI) | https://doi.org/10.1145/2598510.2600881 |
Web Address (URL) of Paper | http://dl.acm.org/citation.cfm?doid=2598510.2600881 |
Conference/Event | 2014 ACM Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2014) |
Designing Interactive Systems | |
Event Details | Designing Interactive Systems DIS Rank B B B B B B |
Event Details | 2014 ACM Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2014) Event Date 21 to end of 25 Jun 2014 Event Location Vancouver, Canada |
Abstract | In this paper we present The Remediation of Nosferatu, a location based augmented reality horror adventure. Using the theory of fictional universe elements, we work with diverse material from Nosferatu's horror genre and vampire themes as a case study. In this interdisciplinary research we intertwine traditional storytelling and scriptwriting skills with interaction design methods. For the game setting, we create hybrid spaces merging the fictional universe and the physical environment into one pervasive experience, centering around a variety of augmented reality activities played out at sunset. Focusing on the phenomenological world of 21 participants, we analyse triangulated data by distinguishing between a range of more 'open' and 'closed' styles of interactions. Our study illustrates how Speculative Play may enable non-linear storytelling elements within a transmedia fictional universe. We believe our approach can be more generally useful for designing future rich, enjoyable and meaningful transmedia experiences. Copyright © 2014 ACM. |
Keywords | fictional universe; Open and closed qualities of experiences; transmedia; user experience design |
ANZSRC Field of Research 2020 | 460806. Human-computer interaction |
Public Notes | Files associated with this item cannot be displayed due to copyright restrictions. |
Byline Affiliations | Stuttgart Media University, Germany |
Aalborg University, Denmark | |
Folkwang University of Arts, Germany | |
Zeitfenster, Germany | |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q3zx5/the-remediation-of-nosferatu-exploring-transmedia-experiences
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