The internet of playful things

Paper


Wyeth, Peta, Brereton, Margot, Roe, Paul, Soro, Alessandro, Johnson, Daniel, Morrison, Ann and Rogers, Yvonne. 2015. "The internet of playful things." 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015). London, United Kingdom 03 - 07 Oct 2015 New York, United States. https://doi.org/10.1145/2793107.2810262
Paper/Presentation Title

The internet of playful things

Presentation TypePaper
AuthorsWyeth, Peta (Author), Brereton, Margot (Author), Roe, Paul (Author), Soro, Alessandro (Author), Johnson, Daniel (Author), Morrison, Ann (Author) and Rogers, Yvonne (Author)
Journal or Proceedings TitleProceedings of the 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)
Number of Pages6
Year2015
Place of PublicationNew York, United States
ISBN9781450334662
Digital Object Identifier (DOI)https://doi.org/10.1145/2793107.2810262
Web Address (URL) of Paperhttp://dl.acm.org/citation.cfm?doid=2793107.2810262
Conference/Event2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)
Event Details
2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)
Parent
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
Event Date
03 to end of 07 Oct 2015
Event Location
London, United Kingdom
Abstract

© Copyright 2015 by the Association for Computing Machinery, Inc. (ACM).This one-day workshop brings together researchers and practitioners to share knowledge and practices on how people can connect and interact with the Internet of Things in a playful way. Open to participants with a diverse range of interests and expertise, and by exploring novel ways to playfully connect people through their everyday objects and activities, the workshop will facilitate discussion across a range of HCI discipline areas. The outcomes from the workshop will include an archive of participants' initial position papers along with the materials created during the workshop. The result will be a road map to support the development of a Model of Playful Connectedness, focusing on how best to design and make playful networks of things, identifying the challenges that need to be addressed in order to do so.

Keywordsinternet of things; playful interaction; smart objects; social connectedness
ANZSRC Field of Research 2020460806. Human-computer interaction
Public Notes

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Byline AffiliationsQueensland University of Technology
Aalborg University, Denmark
University College London, United Kingdom
Institution of OriginUniversity of Southern Queensland
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