Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play
Paper
Paper/Presentation Title | Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play |
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Presentation Type | Paper |
Authors | Johnson, Daniel (Author), Wyeth, Peta (Author), Clark, Madison (Author) and Watling, Christopher (Author) |
Journal or Proceedings Title | Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015) |
Journal Citation | 18, pp. 3721-3730 |
Number of Pages | 10 |
Year | 2015 |
Place of Publication | United States |
ISBN | 9781450331463 |
Digital Object Identifier (DOI) | https://doi.org/10.1145/2702123.2702468 |
Web Address (URL) of Paper | https://dl.acm.org/doi/10.1145/2702123.2702468 |
Conference/Event | 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015) |
Event Details | 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015) Event Date 18 to end of 23 Apr 2015 Event Location Seoul, Korea |
Abstract | The current study sought to identify the impact of whether teammates in a cooperative videogame were controlled by other humans (avatars) or by the game (agents). The impact on player experience was explored through both subjective questionnaire measures and brain wave activity measurement (electroencephalography). Play with human teammates was associated with a greater sense of relatedness, but less competence and flow than play with other computer-controlled teammates. In terms of brain activity, play with human teammates was associated with greater activity in the alpha, theta and beta power bands than play with computer-controlled teammates. Overall, the results suggest that play with human teammates involves greater cognitive activity in terms of 'mentalising' than play with computer-controlled teammates. Additionally, the associations between subjective measures of player experience and brain activity are described. Limitations of the current study are identified and key directions for future research are discussed. |
Keywords | Videogames; cooperative play; Player Experience; EEG |
ANZSRC Field of Research 2020 | 460806. Human-computer interaction |
520206. Psychophysiology | |
520406. Sensory processes, perception and performance | |
Public Notes | Files associated with this item cannot be displayed due to copyright restrictions. |
Byline Affiliations | Queensland University of Technology |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q6zzw/cooperative-game-play-with-avatars-and-agents-differences-in-brain-activity-and-the-experience-of-play
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