Designing the Social Internet of Things

Paper


Soro, Alessandro, Brereton, Margot, Roe, Paul, Wyeth, Peta, Johnson, Daniel, Ambe, Aloha Hufana, Morrison, Ann, Bardzell, Shaowen, Leong, Tuck Wah, Ju, Wendy, Lindtner, Silvia, Rogers, Yvonne and Buur, Jacob. 2017. "Designing the Social Internet of Things." 35th Annual CHI Conference on Human Factors in Computing Systems: CHI 2017 - Explore, Innovate, Inspire. Denver, United States 06 - 11 May 2017 New York. https://doi.org/10.1145/3027063.3027069
Paper/Presentation Title

Designing the Social Internet of Things

Presentation TypePaper
AuthorsSoro, Alessandro (Author), Brereton, Margot (Author), Roe, Paul (Author), Wyeth, Peta (Author), Johnson, Daniel (Author), Ambe, Aloha Hufana (Author), Morrison, Ann (Author), Bardzell, Shaowen (Author), Leong, Tuck Wah (Author), Ju, Wendy (Author), Lindtner, Silvia (Author), Rogers, Yvonne (Author) and Buur, Jacob (Author)
Journal or Proceedings TitleProceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Number of Pages7
Year2017
Place of PublicationNew York
ISBN9781450346559
Digital Object Identifier (DOI)https://doi.org/10.1145/3027063.3027069
Web Address (URL) of Paperhttps://dl.acm.org/citation.cfm?doid=3027063.3027069
Conference/Event35th Annual CHI Conference on Human Factors in Computing Systems: CHI 2017 - Explore, Innovate, Inspire
Event Details
35th Annual CHI Conference on Human Factors in Computing Systems: CHI 2017 - Explore, Innovate, Inspire
Event Date
06 to end of 11 May 2017
Event Location
Denver, United States
Abstract

What role do people have in the Internet of Things? Compared to the impressive body of research that is currently tackling the technical issues of the Internet of Things, social aspects of agency, engagement, participation, and ethics, are receiving less attention. The goal of this ‘Designing the Social Internet of Things’ workshop is to contribute by shedding light on these aspects. We invite prospective participants to take a humanistic standpoint, explore people’s relations with ‘things’ first, and then build on such relations so as to support socially relevant goals of engagement, relatedness, participation, and creativity.

KeywordsSocial Internet of Things; smart objects; engagement; relatedness; participation; creativity
ANZSRC Field of Research 2020460806. Human-computer interaction
Public Notes

Files associated with this item cannot be displayed due to copyright restrictions.

Institution of OriginUniversity of Southern Queensland
Byline AffiliationsQueensland University of Technology
Aalborg University, Denmark
Indiana University Bloomington, United States
University of Technology Sydney
Stanford University, United States
University of Michigan, United States
University College London, United Kingdom
University of Southern Denmark, Denmark
Permalink -

https://research.usq.edu.au/item/q48zw/designing-the-social-internet-of-things

  • 173
    total views
  • 18
    total downloads
  • 2
    views this month
  • 0
    downloads this month

Export as

Related outputs

The interpretative role of an experiencer
Ghellal, Sabiha and Morrison, Ann. 2017. "The interpretative role of an experiencer." Soro, Alessandro, Vyas, Dhaval, Ploderer, Bernd, Morrison, Ann, Waycott, Jenny and Brereton, Margot (ed.) 29th Australian Computer-Human Interaction Conference (OzCHI 2017). Brisbane, Australia 28 Nov - 01 Dec 2017 New York, United States. https://doi.org/10.1145/3152771.3152782
Digital Technologies in Nature
Webber, Sarah, Oliver, Jessica, Smith, Wally, Bender, Helena, Vella, Kellie, Brereton, Margot, Davies, Alasdair, Hoy, Julia and Judith, Kate. 2021. "Digital Technologies in Nature." 8th International Conference on Animal-Computer Interaction (ACI' 2021). Bloomington, United States 08 - 11 Nov 2021 New York, United States. https://doi.org/10.1145/3493842.3493885
Greater rewards in videogames lead to more presence, enjoyment and effort
Johnson, Daniel, Klarkowski, Madison, Vella, Kellie, Phillips, Cody, McEwan, Mitchell and Watling, Christopher N.. 2018. "Greater rewards in videogames lead to more presence, enjoyment and effort." Computers in Human Behavior. 87, pp. 66-74. https://doi.org/10.1016/j.chb.2018.05.025
Platypus Surfing: In Search of the Perfect Wave
Morrison, Ann, Larsen, Hannah, Fieldus, Caroline, Kist, Alexander and Maiti, Ananda. 2020. "Platypus Surfing: In Search of the Perfect Wave." 7th International Conference on Animal-Computer Interaction (ACI' 2020). Milton Keynes, United Kingdom 10 - 12 Nov 2020 United States. https://doi.org/10.1145/3446002.3446052
A Report on the First International Workshop on Research Methods in Animal-Computer Interaction
Zamansky, Anna, Roshier, Amanda, Mancini, Clara, Collins, Emily C., Hall, Carol, Grillaert, Katie, Morrison, Ann, North, Steve and Wirman, Hanna. 2017. "A Report on the First International Workshop on Research Methods in Animal-Computer Interaction." 35th Annual CHI Conference on Human Factors in Computing Systems: CHI 2017 - Explore, Innovate, Inspire. Denver, United States 06 - 11 May 2017 New York. https://doi.org/10.1145/3027063.3052759
Older Adult Activity Study
Morrison, Ann. Older Adult Activity Study. Toowoomba. https://doi.org/10.26192/mm9r-e350
Animal computer interaction (ACI) & designing for animal interaction (AXD)
Morrison, Ann, Turner, Jane, Farley, Helen, Webber, Sarah and Oliver, Jessica L.. 2017. "Animal computer interaction (ACI) & designing for animal interaction (AXD)." OZCHI '17 29th Australian Conference on Computer-Human Interaction . Brisbane, Australia 28 Nov - 01 Dec 2017 New York, New York. https://doi.org/10.1145/3152771.3156196
Methodology for designing, implementing and evaluating assistive mobility technology to enable the social inclusion and independence needs of an ageing population
Morrison, Ann, Jorgen Andersen, Hans, Malmborg, Lone, Witzner Hansen, Dan and Knudsen, Lars. 2011. "Methodology for designing, implementing and evaluating assistive mobility technology to enable the social inclusion and independence needs of an ageing population." ECSCW 2011: Workshop on Fostering Social Interactions in the Ageing Society: Fostering Social Interactions in the Ageing Society: Artefacts – Methodologies – Research Paradigms. Aarhus, Denmark 24 - 28 Sep 2011
Design of vibrotactile navigation displays for elderly with memory disorders
Knudsen, Lars, Morrison, Ann and Jorgen Andersen, Hans. 2011. "Design of vibrotactile navigation displays for elderly with memory disorders." ECSCW 2011: Workshop on Fostering Social Interactions in the Ageing Society: Fostering Social Interactions in the Ageing Society: Artefacts – Methodologies – Research Paradigms. Aarhus, Denmark 24 - 28 Sep 2011
Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting
Morrison, Ann, Viller, Stephen, Heck, Tamara and Davis, Kate. 2017. "Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting." Soro, Alessandro, Vyas, Dhaval, Ploderer, Bernd, Morrison, Ann, Waycott, Jenny and Brereton, Margot (ed.) 29th Australian Computer-Human Interaction Conference (OzCHI 2017). Brisbane, Australia 28 Nov - 01 Dec 2017 United States. https://doi.org/10.1145/3152771.3156195
Vibrotactile and vibroacoustic communications: pairs in interaction and play—an interactive structure and bodies in an urban environment
Morrison, Ann, Manresa-Yee, Cristina, Knoche, Hendrik and Jensen, Walther. 2018. "Vibrotactile and vibroacoustic communications: pairs in interaction and play—an interactive structure and bodies in an urban environment." Universal Access in the Information Society: international journal. 17 (3), pp. 585-605. https://doi.org/10.1007/s10209-017-0598-9
Exploring the effects of colouring graph diagrams on people of various backgrounds
Plimmer, Beryl, Morrison, Ann and Knoche, Hendrik. 2014. "Exploring the effects of colouring graph diagrams on people of various backgrounds." 8th International Conference on Theory and Application of Diagrams: Diagrammatic Representation and Inference (Diagrams 2014). Melbourne, Australia 28 Jul - 01 Aug 2014 Berlin, Germany. https://doi.org/10.1007/978-3-662-44043-8_20
Designing a vibrotactile language for a wearable vest
Morrison, Ann, Knoche, Hendrik and Manresa-Yee, Cristina. 2015. "Designing a vibrotactile language for a wearable vest." Marcus, A. (ed.) 4th International Conference of Design, User Experience, and Usability: Users and Interactions (DUXU 2015). Los Angeles, United States 02 - 07 Aug 2015 Germany. https://doi.org/10.1007/978-3-319-20898-5_62
Vibrotactile vest and the Humming Wall: 'I like the hand down my spine'
Morrison, Ann, Manresa-Yee, Cristina and Knoche, Hendrik. 2015. "Vibrotactile vest and the Humming Wall: 'I like the hand down my spine'." 16th International Conference on Human Computer Interaction (INTERACCION 2015). Barcelona, Spain 07 - 09 Sep 2015 New York, United States. https://doi.org/10.1145/2829875.2829898
Transmedia perspectives
Ghellal, Sabiha, Wiklund-Engblom, Annika, Morrison, Ann and Obal, Damjan. 2016. "Transmedia perspectives." Lugmayr, Artur and Dal Zotto, Cinzia (ed.) Media convergence handbook: firms and user perspectives, vol. 2. Berlin, Germany. Springer. pp. 309-325
Modeling vibrotactile detection by logistic regression
Andersen, Hans Jorgen, Morrison, Ann and Knudsen, Lars. 2012. "Modeling vibrotactile detection by logistic regression." 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design (NordiCHI '12). Copenhagen, Denmark 14 - 17 Oct 2012 New York, United States. https://doi.org/10.1145/2399016.2399092
The Remediation of Nosferatu: exploring transmedia experiences
Ghellal, Sabiha, Morrison, Ann, Hassenzahl, Marc and Schaufler, Benjamin. 2014. "The Remediation of Nosferatu: exploring transmedia experiences." 2014 ACM Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2014). Vancouver, Canada 21 - 25 Jun 2014 New York, NY, USA. https://doi.org/10.1145/2598510.2600881
The Humming Wall: vibrotactile and vibroacoustic interactions in an urban environment
Morrison, Ann, Manresa-Yee, Cristina, Jensen, Walther and Eshraghi, Neda. 2016. "The Humming Wall: vibrotactile and vibroacoustic interactions in an urban environment." 2016 ACM Conference on Designing Interactive Systems: Fuse (DIS 2016). Brisbane, Australia 04 - 08 Jun 2016 New York, NY, USA . https://doi.org/10.1145/2901790.2901878
Playing it real: magic lens and static peephole interfaces for games in a public space
Grubert, Jens, Morrison, Ann, Munz, Helmut and Reitmayr, Gerhard. 2012. "Playing it real: magic lens and static peephole interfaces for games in a public space." 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12). San Francisco, California 21 - 24 Sep 2012 New York, United States. https://doi.org/10.1145/2371574.2371609
Responsive lighting: 'The city becomes alive'
Poulsen, Esben Skouboe, Morrison, Ann, Andersen, Hans Jorgen and Jensen, Ole B.. 2013. "Responsive lighting: 'The city becomes alive'." 15th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI' 13). Munich, Germany 27 - 30 Aug 2013 New York, United States. https://doi.org/10.1145/2493190.2493218
The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs
Morrison, Ann, Moller, Rune Heide, Manresa-Yee, Cristina and Eshraghi, Neda. 2016. "The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs." 3rd International Conference on Animal-Computer Interaction (ACI' 16). Milton Keynes, United Kingdom 15 - 17 Nov 2016 New York, United States. https://doi.org/10.1145/2995257.2995391
Aspects of what makes or breaks a museum AR experience
Madsen, C. B., Madsen, J. B. and Morrison, A.. 2012. "Aspects of what makes or breaks a museum AR experience." 11th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH 2012). Atlanta, United States 05 - 08 Nov 2012 https://doi.org/10.1109/ISMAR-AMH.2012.6483996
A vibrotactile interface to motivate movement for children with severe to profound disabilities
Manresa-Yee, Cristina, Morrison, Ann, Larsen, Jeppe V. and Varona, Javier. 2014. "A vibrotactile interface to motivate movement for children with severe to profound disabilities." 15th International Conference on Human Computer Interaction (INTERACCION 2014). Puerto de la Cruz, Tenerife, Spain 10 - 12 Sep 2014 New York, United States. https://doi.org/10.1145/2662253.2662263
Building sensitising terms to understand free-play in open-ended interactive art environments
Morrison, Ann, Viller, Stephen and Mitchell, Peta. 2011. "Building sensitising terms to understand free-play in open-ended interactive art environments." 29th SIGCHI Conference on Human Factors in Computing Systems (CHI 2011). Vancouver, Canada 07 - 12 May 2011 New York, United States. https://doi.org/10.1145/1978942.1979285
Open-ended art environments motivate participation
Morrison, Ann, Viller, Stephen and Mitchell, Peta. 2011. "Open-ended art environments motivate participation." 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011). Lisbon, Portugal 08 - 11 Dec 2011 New York, United States. https://doi.org/10.1145/2071423.2071479
NUIs for new worlds: new interaction forms and interfaces for mobile applications in developing countries
Jensen, Kasper Lovborg, Marsden, Gary, Cutrell, Edward, Jones, Matt and Morrison, Ann. 2012. "NUIs for new worlds: new interaction forms and interfaces for mobile applications in developing countries." 30th SIGCHI Conference on Human Factors in Computing Systems (CHI 2012). Austin, United States 05 - 10 May 2012 New York, United States. https://doi.org/10.1145/2212776.2212719
Urban vibrations: sensitivities in the field with a broad demographic
Morrison, Ann, Knudsen, Lars and Andersen, Hans Jorgen. 2012. "Urban vibrations: sensitivities in the field with a broad demographic." 16th IEEE International Symposium on Wearable Computers (ISWC 2012). Newcastle, United Kingdom 18 - 22 Jun 2012 Newcastle, United Kingdom. https://doi.org/10.1109/ISWC.2012.10
First insights with a vibrotactile interface for children with multiple disabilities
Manresa-Yee, Cristina, Morrison, Ann and Muntaner, Joan Jordi. 2015. "First insights with a vibrotactile interface for children with multiple disabilities." 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). Seoul, Korea 18 - 23 Apr 2015 New York, United States. https://doi.org/10.1145/2702613.2732910
The internet of playful things
Wyeth, Peta, Brereton, Margot, Roe, Paul, Soro, Alessandro, Johnson, Daniel, Morrison, Ann and Rogers, Yvonne. 2015. "The internet of playful things." 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015). London, United Kingdom 03 - 07 Oct 2015 New York, United States. https://doi.org/10.1145/2793107.2810262
Investigating tactile stimulation in symbiotic systems
Orso, Valeria, Mazza, Renato, Gamberini, Luciano, Morrison, Ann and Jensen, Walther. 2017. "Investigating tactile stimulation in symbiotic systems." Lecture Notes in Computer Science (Book series). 9961, pp. 137-142. https://doi.org/10.1007/978-3-319-57753-1_12
Design transformations: teaching design through evaluations
Morrison, Ann and Knoche, Hendrik. 2014. "Design transformations: teaching design through evaluations." Kybernetes: the international journal of systems, cybernetics and management. 43 (9/10), pp. 1372-1380. https://doi.org/10.1108/K-07-2014-0153
Collaborative use of mobile augmented reality with paper maps
Morrison, Ann, Mulloni, Alessandro, Lemmela, Saija, Oulasvirta, Antti, Jacucci, Giulio, Peltonen, Peter, Schmalstieg, Dieter and Regenbrecht, Holger. 2011. "Collaborative use of mobile augmented reality with paper maps ." Computers and Graphics (UK). 35 (4), pp. 789-799. https://doi.org/10.1016/j.cag.2011.04.009
Vibrotactile and vibroacoustic interventions into health and well-being
Morrison, Ann, Manresa-Yee, Cristina and Knoche, Hendrik. 2018. "Vibrotactile and vibroacoustic interventions into health and well-being." Universal Access in the Information Society: international journal. 17 (1), pp. 5-20. https://doi.org/10.1007/s10209-016-0516-6
Interactive furniture: bi-directional interaction with a vibrotactile wearable vest in an urban space
Morrison, Ann, Leegaard, Jack, Manresa-Yee, Cristina, Jensen, Walther and Knoche, Hendrik. 2017. "Interactive furniture: bi-directional interaction with a vibrotactile wearable vest in an urban space ." An overview of recent advances in technologies of inclusive well-being. Germany. Springer. pp. 183-220
Multi-sensory environmental stimulation for users with multiple disabilities
Manresa-Yee, Cristina, Morrison, Ann, Muntaner, Joan Jordi and Roig-Maimo, Maria Francesca. 2017. "Multi-sensory environmental stimulation for users with multiple disabilities ." Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications. Germany. Springer. pp. 165-182
Follow the vibes: a comparison between two tactile displays in a navigation task in the field
Orso, Valeria, Gamberini, Luciano, Mazza, Renato, Hsieh, Yi-Ta, Jensen, Walter, Jacucci, Guilio and Morrison, Ann. 2016. "Follow the vibes: a comparison between two tactile displays in a navigation task in the field ." PsychNology Journal. 14 (1), pp. 61-79.
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play
Johnson, Daniel, Wyeth, Peta, Clark, Madison and Watling, Christopher. 2015. "Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play." 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). Seoul, Korea 18 - 23 Apr 2015 United States. https://doi.org/10.1145/2702123.2702468
The Edge of Glory: The Relationship between Metacritic Scores and Player Experience
Johnson, Daniel, Watling, Christopher N., Gardner, John and Nacke, Lennart E.. 2014. "The Edge of Glory: The Relationship between Metacritic Scores and Player Experience." 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2014). Toronto, Canada 19 - 22 Oct 2014 https://doi.org/10.1145/2658537.2658694
The Carrick vision and computing education: four case studies in multi-institutional collaboration
Carbone, Angela, de Raadt, Michael, Kay, Judy, Lister, Raymond, Litchfield, Andrew, Raban, Richard, Roe, Paul, Santamaria, Daniel, Sheard, Judy, Shepherd, John, Solomon, Andrew and Thomas, Richard. 2007. "The Carrick vision and computing education: four case studies in multi-institutional collaboration." Mann, Samuel (ed.) ACE 2007: 9th Australasian Computing Education Conference. Ballarat, Australia 30 Jan - 02 Feb 2007 Sydney, Australia.