Greater rewards in videogames lead to more presence, enjoyment and effort
Article
| Article Title | Greater rewards in videogames lead to more presence, enjoyment and effort |
|---|---|
| ERA Journal ID | 6198 |
| Article Category | Article |
| Authors | Johnson, Daniel (Author), Klarkowski, Madison (Author), Vella, Kellie (Author), Phillips, Cody (Author), McEwan, Mitchell (Author) and Watling, Christopher N. (Author) |
| Journal Title | Computers in Human Behavior |
| Journal Citation | 87, pp. 66-74 |
| Number of Pages | 9 |
| Year | 2018 |
| Publisher | Elsevier |
| Place of Publication | United Kingdom |
| ISSN | 0747-5632 |
| 1873-7692 | |
| Digital Object Identifier (DOI) | https://doi.org/10.1016/j.chb.2018.05.025 |
| Web Address (URL) | https://www.sciencedirect.com/science/article/pii/S0747563218302516 |
| Abstract | There is currently limited understanding of whether and how different amounts and diversity of virtual rewards impact on the player experience. A repeated-measures experiment was undertaken in which participants (N = 59) were compared on subjective measures (competence, presence-immersion, tension, effort and enjoyment), as well as psychophysiological measures (electrodermal activity and heart-beat rate), during the play of a videogame with three levels of video game reward (high, medium, low). Effort, enjoyment and presence-immersion significantly varied across conditions such that they were greater when all rewards were present compared to one or both of the other conditions. Heart-beat rate was found to vary across conditions consistent with the explanation that greater rewards lead to greater arousal. Our study suggest a number of advantages to greater amount and diversity of virtual rewards in the context of a casual videogame, with potential application to the design of new gamification systems. |
| Keywords | Player experience; Psychophysiology; Reward; Videogame |
| ANZSRC Field of Research 2020 | 520206. Psychophysiology |
| 520404. Memory and attention | |
| 460706. Serious games | |
| Public Notes | File reproduced in accordance with the copyright policy of the publisher/author. |
| Byline Affiliations | Queensland University of Technology |
| Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q6zyw/greater-rewards-in-videogames-lead-to-more-presence-enjoyment-and-effort
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