Playing it real: magic lens and static peephole interfaces for games in a public space

Paper


Grubert, Jens, Morrison, Ann, Munz, Helmut and Reitmayr, Gerhard. 2012. "Playing it real: magic lens and static peephole interfaces for games in a public space." 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12). San Francisco, California 21 - 24 Sep 2012 New York, United States. https://doi.org/10.1145/2371574.2371609
Paper/Presentation Title

Playing it real: magic lens and static peephole interfaces for games in a public space

Presentation TypePaper
AuthorsGrubert, Jens (Author), Morrison, Ann (Author), Munz, Helmut (Author) and Reitmayr, Gerhard (Author)
Journal or Proceedings TitleProceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12)
ERA Conference ID43378
Number of Pages10
Year2012
Place of PublicationNew York, United States
ISBN9781450311052
Digital Object Identifier (DOI)https://doi.org/10.1145/2371574.2371609
Web Address (URL) of Paperhttp://dl.acm.org/citation.cfm?doid=2371574.2371609
Conference/Event14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12)
International Conference on Human-Computer Interaction with Mobile Devices and Services
Event Details
International Conference on Human-Computer Interaction with Mobile Devices and Services
MobileHCI
Rank
B
B
B
B
B
B
B
Event Details
14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12)
Event Date
21 to end of 24 Sep 2012
Event Location
San Francisco, California
Abstract

Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving spatial relationships in a scene. However, interface usage outside laboratory conditions has not been considered in depth in the evaluation of these interfaces. We present findings about the usage of magic lens and static peephole interfaces for playing a find-and-select game in a public space and report on the reactions of the public audience to participants? interactions. Contrary to our expectations participants favored the magic lens over a static peephole interface despite tracking errors, fatigue and potentially conspicuous gestures. Most passersby did not pay attention to the participants and vice versa. A comparative laboratory experiment revealed only few differences in system usage. Copyright 2012 ACM.

Keywordsaugmented reality; field trial; magic lens; static peephole
ANZSRC Field of Research 2020460806. Human-computer interaction
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Byline AffiliationsGraz University of Technology, Austria
Aalborg University, Denmark
No affiliation
Institution of OriginUniversity of Southern Queensland
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