Playing it real: magic lens and static peephole interfaces for games in a public space
Paper
Paper/Presentation Title | Playing it real: magic lens and static peephole interfaces for games in a public space |
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Presentation Type | Paper |
Authors | Grubert, Jens (Author), Morrison, Ann (Author), Munz, Helmut (Author) and Reitmayr, Gerhard (Author) |
Journal or Proceedings Title | Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12) |
ERA Conference ID | 43378 |
Number of Pages | 10 |
Year | 2012 |
Place of Publication | New York, United States |
ISBN | 9781450311052 |
Digital Object Identifier (DOI) | https://doi.org/10.1145/2371574.2371609 |
Web Address (URL) of Paper | http://dl.acm.org/citation.cfm?doid=2371574.2371609 |
Conference/Event | 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12) |
International Conference on Human-Computer Interaction with Mobile Devices and Services | |
Event Details | International Conference on Human-Computer Interaction with Mobile Devices and Services MobileHCI Rank B B B B B B B |
Event Details | 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12) Event Date 21 to end of 24 Sep 2012 Event Location San Francisco, California |
Abstract | Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving spatial relationships in a scene. However, interface usage outside laboratory conditions has not been considered in depth in the evaluation of these interfaces. We present findings about the usage of magic lens and static peephole interfaces for playing a find-and-select game in a public space and report on the reactions of the public audience to participants? interactions. Contrary to our expectations participants favored the magic lens over a static peephole interface despite tracking errors, fatigue and potentially conspicuous gestures. Most passersby did not pay attention to the participants and vice versa. A comparative laboratory experiment revealed only few differences in system usage. Copyright 2012 ACM. |
Keywords | augmented reality; field trial; magic lens; static peephole |
ANZSRC Field of Research 2020 | 460806. Human-computer interaction |
Public Notes | Files associated with this item cannot be displayed due to copyright restrictions. |
Byline Affiliations | Graz University of Technology, Austria |
Aalborg University, Denmark | |
No affiliation | |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q3zy1/playing-it-real-magic-lens-and-static-peephole-interfaces-for-games-in-a-public-space
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