Affordances of Virtual Worlds for professional development conducted using Action Learning
PhD Thesis
Title | Affordances of Virtual Worlds for professional development |
---|---|
Type | PhD Thesis |
Authors | |
Author | Orwin, Lindy |
Supervisor | Albion, Peter |
Institution of Origin | University of Southern Queensland |
Qualification Name | Doctor of Philosophy |
Number of Pages | 212 |
Year | 2011 |
Abstract | In times of rapid change, lifelong learning is essential. Teachers are no exception to this. Organized professional development has been a traditional pathway for teachers to gain access to new knowledge and skills. Regrettably a lot of value of professional development is not realized when learning is not put into practice. Pfeffer and Sutton refer to this as the ‘knowing-doing gap’ (Pfeffer & Sutton, 1999). There has been a shift in emphasis from being the recipient of professional development organized by others to the need for lifelong learners to be responsible for their own professional learning. One approach that addresses Transactional distance theory suggests that traditional distance learning methods may not effectively support the type of dialogue typical during the social reflection process that happens in the Learning Set during Action Learning. Virtual Worlds are an emerging technology that provides a highly immersive, online learning environment. This study identified the social and technical affordances of a 3D virtual world, Second Life®, for conducting Action Learning. Bannan-Ritland’s Integrative Learning Design Framework (Bannan-Ritland, 2003), a participatory Design Based Research methodology, was used to design and implement two iterations of a three month Action Learning Program in a purpose built environment in the 3D virtual world of Second Life®,. A total of thirty-two participants The study identified the social and technical affordances of the 3D virtual world to provide a learning environment suitable for Action Learning. High levels of satisfaction with the Action Learning Programs and high retention rates indicated that Action Learning could be conducted successfully in Second Life®, High social presence measured on two scales indicated that transactional distance was low for the dialogue element vital for effective |
Keywords | teachers; lifelong learning; professional development; knowing-doing gap; Action Learning; Virtual Worlds |
ANZSRC Field of Research 2020 | 390405. Educational technology and computing |
390307. Teacher education and professional development of educators | |
Byline Affiliations | Faculty of Education |
https://research.usq.edu.au/item/q1544/affordances-of-virtual-worlds-for-professional-development-conducted-using-action-learning
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