The game and activity environment of RALfie: remote access laboratories for fun, innovation and education
Paper
Paper/Presentation Title | The game and activity environment of RALfie: remote access laboratories for fun, innovation and education |
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Presentation Type | Paper |
Authors | Kist, Alexander A. (Author), Maiti, Ananda (Author), Maxwell, Andrew D. (Author), Orwin, Lindy (Author), Albion, Peter (Author) and Wu, Ting (Author) |
Journal or Proceedings Title | Proceedings of the 13th International Conference on Remote Engineering and Virtual Instrumentation (REV 2016) |
Number of Pages | 2 |
Year | 2016 |
Place of Publication | United States |
ISBN | 9781467382465 |
Digital Object Identifier (DOI) | https://doi.org/10.1109/REV.2016.7444492 |
Web Address (URL) of Paper | http://ieeexplore.ieee.org/document/7444492/ |
Conference/Event | 13th International Conference on Remote Engineering and Virtual Instrumentation (REV 2016) |
Event Details | 13th International Conference on Remote Engineering and Virtual Instrumentation (REV 2016) Parent International Conference on Remote Engineering and Virtual Instrumentation Delivery In person Event Date 24 to end of 26 Feb 2016 Event Location Madrid, Spain |
Abstract | Remote Access Laboratories are online platform for performing experiments from remote locations which are usually these systems focus on specific experiments and follow a centralised client-server paradigm. This demo will present organisation of experiments and activities in RALfie - Remote Access Laboratories for Fun, Innovation and Education which is a peer-to-peer remote access laboratory architecture. In this environment, participants both go through learning activities as well as make experiments. Learning activities on experiments are presented as a set of hierarchical groups of activities. The distributed design of environment allows more hands-on experience to build any experimental setup and provides opportunities to collaborate with fellow students. It allows for collaboration between the participants at various levels. The makers of an experiment may share it with some other participant to create an activity. Also there are multiple types of users to deal with different aspects of the system management. |
Keywords | makers, remote laboratories, STEM education |
ANZSRC Field of Research 2020 | 460609. Networking and communications |
390405. Educational technology and computing | |
400799. Control engineering, mechatronics and robotics not elsewhere classified | |
Public Notes | Files associated with this item cannot be displayed due to copyright restrictions. |
Byline Affiliations | School of Mechanical and Electrical Engineering |
Australian Digital Futures Institute | |
School of Teacher Education and Early Childhood | |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q3x50/the-game-and-activity-environment-of-ralfie-remote-access-laboratories-for-fun-innovation-and-education
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