Key aspects of integrating augmented reality tools into peer-to-peer remote laboratory user interfaces
Paper
Paper/Presentation Title | Key aspects of integrating augmented reality tools into peer-to-peer remote laboratory user interfaces |
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Presentation Type | Paper |
Authors | Maiti, Ananda (Author), Kist, Alexander (Author) and Smith, Mark (Author) |
Journal or Proceedings Title | Proceedings of the 13th International Conference on Remote Engineering and Virtual Instrumentation (REV 2016) |
ERA Conference ID | 50808 |
Number of Pages | 8 |
Year | 2016 |
Place of Publication | Piscataway, NJ. United States |
ISBN | 9781467382465 |
Digital Object Identifier (DOI) | https://doi.org/10.1109/REV.2016.7444434 |
Web Address (URL) of Paper | http://ieeexplore.ieee.org/document/7444434/ |
Conference/Event | 13th International Conference on Remote Engineering and Virtual Instrumentation (REV 2016) |
International Conference on Remote Engineering and Virtual Instrumentation | |
Event Details | 13th International Conference on Remote Engineering and Virtual Instrumentation (REV 2016) Parent International Conference on Remote Engineering and Virtual Instrumentation Delivery In person Event Date 24 to end of 26 Feb 2016 Event Location Madrid, Spain |
Event Details | International Conference on Remote Engineering and Virtual Instrumentation REV |
Abstract | Augmented Reality (AR) is the process of overlaying meaningful information in a video stream for creating an enriched visual experience for users. Peer-to-Peer (P2P) Remote Access Laboratories (RAL) are systems where individual users or makers can build their experimental setups, program the rig and then share it with other users. This enables them to get design experience along with gaining knowledge about the particular experiment in question and potentially collaborate on design experiences. This paper focuses on the integration of AR tools with a P2P RAL system. The challenges of the P2P RAL system are that makers are to be provided with a generalized set of tools that they can use to create the experiments and program them and the AR tools have to be generic and applicable for multiple experiments. The corresponding issues discussed are the applications of AR in RAL, the levels of AR in context of RAL and their effect on the learning tools, the nature of the P2P platform, the challenges of integrating AR in the generic P2P programming platform and their solutions. The methods of implementing the AR tools in the P2P Platform are also presented. |
Keywords | object recognition, augmentated reality, remote laboratories, e-learning, digital image processing |
ANZSRC Field of Research 2020 | 460609. Networking and communications |
390405. Educational technology and computing | |
400799. Control engineering, mechatronics and robotics not elsewhere classified | |
Public Notes | © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. |
Byline Affiliations | School of Mechanical and Electrical Engineering |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q3x4z/key-aspects-of-integrating-augmented-reality-tools-into-peer-to-peer-remote-laboratory-user-interfaces
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