Interoperability, learning designs and virtual worlds: issues and strategies
Edited book (chapter)
Chapter Title | Interoperability, learning designs and virtual worlds: issues and strategies |
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Book Chapter Category | Edited book (chapter) |
ERA Publisher ID | 2177 |
Book Title | Handbook of research on e-learning standards and interoperability: frameworks and issues |
Authors | |
Author | Farley, Helen |
Editors | Lazarinis, Fotis, Green, Steve and Pearson, Elaine |
Page Range | 193-206 |
Chapter Number | 9 |
Number of Pages | 14 |
Year | 2010 |
Publisher | IGI Global |
Place of Publication | Hershey, PA. United States |
ISBN | 9781616927899 |
9781616927905 | |
Digital Object Identifier (DOI) | https://doi.org/10.4018/978-1-61692-789-9.ch009 |
Abstract | Given the relatively high costs associated with designing and implementing learning designs in virtual worlds, a strategy for the re-use of designs becomes imperative. IMS LD has emerged as the standard for the description and expression of learning designs. This chapter explores some of the issues associated with using the IMS LD specification for learning designs in virtual worlds such as Second Life and multi-player online role playing games such as World of Warcraft. The main issues relate to the inadequate description of collaborative activities and the inability to alter the design 'on-the-fly' in response to learner inputs. Some possible solutions to these problems are considered. |
Keywords | interoperability; IMS LD; learning designs; virtual worlds; games; MUVE; MMORPG |
ANZSRC Field of Research 2020 | 390405. Educational technology and computing |
460399. Computer vision and multimedia computation not elsewhere classified | |
461299. Software engineering not elsewhere classified | |
Public Notes | Files associated with this item cannot be displayed due to copyright restrictions. |
Byline Affiliations | University of Queensland |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q0855/interoperability-learning-designs-and-virtual-worlds-issues-and-strategies
1999
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