The use of games software frameworks for educational material
Paper
Paper/Presentation Title | The use of games software frameworks for educational material |
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Presentation Type | Paper |
Authors | Cubero, Samuel and Billingsley, John |
Journal or Proceedings Title | Proceedings of the 21st Annual International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2015) |
Number of Pages | 1 |
Year | 2015 |
Place of Publication | United States |
ISBN | 9781510818774 |
Web Address (URL) of Conference Proceedings | https://www.proceedings.com/29416.html |
Conference/Event | 21st Annual International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2015) |
Event Details | 21st Annual International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2015) Parent International Conference on Machine Vision and Mechatronics in Practice Event Date 07 Jul 2015 Event Location Manila, Philippines |
Abstract | It is suggested that constructing course material using games frameworks might ameliorate problems of inattentive students. Four types of inattentive students are described and common reasons for their lack of attention in class are discussed. Each individual student possesses different levels of 'intelligence' or talents. Unfortunately, only a few of these are promoted, developed and assessed in most education. Fun and entertaining video games have clearly demonstrated the potential to hold the attention of students for long periods of time. This attribute can be of great value if imparted to teaching material. Some game design strategies are outlined, together with an overview of the tools that teachers will need to learn in order to develop such games. |
Keywords | Education; Edutainment; Games; Gamification; Intelligence |
Contains Sensitive Content | Does not contain sensitive content |
Public Notes | Files associated with this item cannot be displayed due to copyright restrictions. |
Byline Affiliations | No affiliation |
https://research.usq.edu.au/item/qq4z5/the-use-of-games-software-frameworks-for-educational-material
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