The use of simulated games in an undergraduate course manufacturing processes
Paper
Paper/Presentation Title | The use of simulated games in an undergraduate course manufacturing processes |
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Presentation Type | Paper |
Authors | Pather, Selvan (Author) and Wang, Hao (Author) |
Editors | Kestell, Colin, Grainger, Steven and Cheung, John |
Journal or Proceedings Title | Proceedings of the 20th Annual Conference of the Australasian Association for Engineering Education (AAEE 2009) |
Year | 2009 |
Place of Publication | Adelaide, Australia |
ISBN | 1876346590 |
Web Address (URL) of Paper | http://www.plevin.com.au/aaee2009/ |
Conference/Event | 20th Annual Conference for the Australasian Association of Engineering Education (AAEE 2009) |
Event Details | 20th Annual Conference for the Australasian Association of Engineering Education (AAEE 2009) Parent Annual Conference of the Australasian Association for Engineering Education (AAEE) Delivery In person Event Date 06 to end of 09 Dec 2009 Event Location Adelaide, Australia |
Abstract | Simulation games bring the real engineering situation into class room. They are ideally suited to situations where the size and cost of some systems cannot be replicated in educational institutions, e.g. large-scale production facilities and manufacturing processes. Students undertaking a course in Manufacturing Processes participated in a role-playing game within a simulated manufacturing environment for the production of LEGO widgets. The game has three discrete phases; each with a briefing session, a production “run” and a debriefing session. It encourages observation and discussion of possible improvements required to increase productivity, and also visualizes some of the manufacturing concepts. This paper describes the exceptional learning outcomes achieved, the explicit understanding of manufacturing strategies and an insight into the approaches taken by world class manufacturers to maximise production. Surveys of students, taken before and after the game, revealed that they gained a greater appreciation for the course content by being immersed in this simulated scenario. The game also illustrated the importance of good team interaction, the application of different problem-solving techniques, and proved the odd adage “work smarter not faster”. |
Keywords | simulation games, manufacturing processes, LEGO, Just-in-time production, lean manufacturing |
ANZSRC Field of Research 2020 | 390113. Science, technology and engineering curriculum and pedagogy |
Public Notes | File reproduced in accordance with the copyright policy of the publisher/author. |
Byline Affiliations | Department of Mechanical and Mechatronic Engineering |
https://research.usq.edu.au/item/9zy94/the-use-of-simulated-games-in-an-undergraduate-course-manufacturing-processes
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