3D immersive virtual worlds in higher education: an Australian and New Zealand scoping study
Paper
Paper/Presentation Title | 3D immersive virtual worlds in higher education: an Australian and New Zealand scoping study |
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Presentation Type | Paper |
Authors | Dalgarno, Barney (Author), Lee, Mark J. W. (Author), Carlson, Lauren (Author), Gregory, Sue (Author) and Tynan, Belinda (Author) |
Editors | Steel, Caroline, Keppell, Michael, Gerbic, Philippa and Housego, Simon |
Journal or Proceedings Title | Proceedings of the 27th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE 2010) |
Number of Pages | 12 |
Year | 2010 |
Place of Publication | Brisbane, Australia |
ISBN | 9781742720166 |
Web Address (URL) of Paper | http://www.ascilite.org.au/conferences/sydney10/procs/Dalgarno-full.pdf |
Conference/Event | 27th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE 2010) |
Event Details | 27th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE 2010) Parent Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) Delivery In person Event Date 05 to end of 08 Dec 2010 Event Location Sydney, Australia |
Abstract | This paper reports initial findings of a major scoping study that is being undertaken to examine current and planned applications of 3D immersive virtual worlds at higher education institutions across Australia and New Zealand. This scoping study is the first of its kind in the region. It is parallel and complementary to several studies conducted in other countries, and results obtained thus far appear consistent with international trends. The overall research design of the scoping study is discussed, along with preliminary results from the Australian/New Zealand sector-wide questionnaire. There seem to be preferred platforms being used in the Australian and New Zealand context, and usage has increased dramatically in recent years. Academics are using 3D immersive virtual worlds with their students in a variety of ways, for both assessable and non-assessable tasks. The project is supported by the Distance Education Hub research consortium, with team members from Charles Sturt University and the University of New England. |
Keywords | higher education, virtual Worlds, technology |
ANZSRC Field of Research 2020 | 390405. Educational technology and computing |
390303. Higher education | |
Public Notes | Best paper award. Authors retain copyright. |
Byline Affiliations | Charles Sturt University |
University of New England | |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q143z/3d-immersive-virtual-worlds-in-higher-education-an-australian-and-new-zealand-scoping-study
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