Reboot your course – from Beta to better
Paper
Paper/Presentation Title | Reboot your course – from Beta to better |
---|---|
Presentation Type | Paper |
Authors | Lynch, Zoe (Author) and Sankey, Michael (Author) |
Editors | Dyson, Laurel Evelyn, Ng, Wan and Fergusson, Jennifer |
Journal or Proceedings Title | Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning |
ERA Conference ID | 51098 |
Number of Pages | 6 |
Year | 2016 |
Place of Publication | Sydney, Australia |
ISBN | 9780987502032 |
Web Address (URL) of Paper | http://iamlearn.org/wp-content/uploads/Proceedings_MLearn2016Final.pdf |
Conference/Event | 15th World Conference on Mobile and Contextual Learning (mLearn 2016) |
World Conference on Mobile and Contextual Learning | |
Event Details | 15th World Conference on Mobile and Contextual Learning (mLearn 2016) Event Date 24 to end of 26 Oct 2016 Event Location Sydney, Australia |
Event Details | World Conference on Mobile and Contextual Learning mLearn |
Abstract | This paper investigates the efficacy of gamifying educational resources to increase student engagement, with a view to improve the learning outcomes, as seen through the lens of three teaching academic. Firstly, this paper will briefly discuss some industry concerns about the benefits that gamification has in educational settings, followed by the solutions that the Me- dia Design and Development team at the University of Southern Queensland (USQ) offer for developing mobile friendly resources. Lastly, three case studies of gamification will be re- viewed with reference to a series of semi-structured interviews involving the lecturers who drove the development of these gamified resources. Although further detailed feedback is re- quired from students, the conclusion will be proffered that, from the teacher‘s perspective, gam- ification improves the likelihood of success by enhancing student interest and engagement, which intrinsically improves outcomes. |
Keywords | multimedia, gamification, mobile delivery, user interface, user experience, mobile first, interactive, digital, engagement, understanding, cognition |
ANZSRC Field of Research 2020 | 390405. Educational technology and computing |
390303. Higher education | |
390102. Curriculum and pedagogy theory and development | |
Public Notes | © Copyright in individual articles rests with the authors 2016. |
Byline Affiliations | Office for the Advancement of Learning and Teaching |
School of Linguistics, Adult and Specialist Education | |
Institution of Origin | University of Southern Queensland |
https://research.usq.edu.au/item/q3q41/reboot-your-course-from-beta-to-better
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